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Instead, a runtime check is used. In particular, the operation will fail if the source or target file is not a regular file or the source and target paths identify the same file. The old enum values are mapped onto the new enum. The old enum will be removed in a future release. The operation performs additional checks based on the specified options. The second path is a path to an existing directory, which is used as a source of permission attributes to use in the directory to create.

Note that the two operations have reversed order of the path arguments. Previously the function would return an error code of 1. These checks could result in a false negative if the file was modified during the equivalent call. PR New: Improved support for Embarcadero compilers. Deprecated: Auto-linking against system libraries on Windows with MSVC-compatible compilers is deprecated and will be removed in a future release.

This affects users linking against static library of Boost. Users are advised to update their project build systems to either use a shared library of Boost. Filesystem, or explicitly specify the dependencies of Boost. Filesystem in the linker command line.

Users of shared library of Boost. Filesystem are not affected. Flyweight : Maintenance work. Various improvements in buffer, set and relational operations. Solved issues memcpy called for object with no trivial copy-assignment.

Bugfixes PR Missing cases for default strategies in distance algorithm. PR Longitudes out of range in direct geodesic formulas. Variant with Boost. Variant2 PR which completes removal on uses of Boost. MPL missing from Boost 1. Fixed image constructor from other image PR Glen Fernandes Correct and simplify allocator use. Improved support for Embarcadero compilers. PR 51 Improved support for Embarcadero compilers.

Fixes for the the Embarcadero compilers thanks to Edward Diener. Log : Bug fixes: The syslog sink backend now verifies the IP version of the local and target addresses set by user.

When an address is obtained as a result of host name resolution, only addresses with matching IP version are considered. See changelog for more details. Maintenance work. You can use the future v2. This branch has a number of major breaking changes to Outcome v2. This was found to cause unhelpful surprise, so it has been disabled. Concepts now have snake case style naming instead of camel case style. This won't break any code in Outcome v2.

Bug fixes and Improvements Fixed a major D3D9 regression that would cause crashes in many games. Work around stack overflows in some bit D3D9 games. Work around Unicode support on Windows being garbage PR Baldur's Gate 3 : Fixed crash after character selection screen in D3D11 mode. Marvel's Avengers : Fixed spurious crashes due to invalid resource copies. Need for Speed Heat : Fixed some Vulkan validation errors. Trails in the Sky SC : Fixed fog rendering Minor performance improvements.

Implemented NV12 video format support for D3D9. Implemented missing shader instruction for D3D9 to fix shadow rendering in a number of games. Anarchy Online : Fixed an out-of-memory error.

Resident Evil 7: Disabled relaxedBarriers option again due to rendering issues. Serious Sam 2 and others: Fixed incorrect water reflections. SpellForce 2 : Work around black water ripples. Timeshift : Fixed shadows TrackMania : Fixed water and other rendering issues. Wine 5. On drivers that do not support a dedicated transfer queue primarily RADV , the compute queue will now be used for asynchronous resource uploads in D3D11 games.

Implemented some DXGI 1. Reduced memory usage especially in D3D9, which may help with out-of-memory errors in certain games such as Toxikk. Note that this is not a solution for the general bit address space problem Fixed Vulkan validation errors in Cloudpunk and other games using buffer resources incorrectly. Fixed build on GCC Fixed various D3D9 issues. Reworked the dxgi. Build system changes Support for winelib builds was dropped, due to maintenance issues and incompatibility with some distributions see Bug fixes and Improvements Configuration options now accept the " Added dxgi.

May not work on all setups. Fixed various issues causing incorrect rendering or crashes in D3D9. Fixed Vulkan validation errors on Nvidia systems. Fixed an issue with the setup script not working on Wine 5. Noire : Fixed crash on startup. Previous 1 2 3 4 5 6 7 Next. Previous Next. You signed in with another tab or window.

See Building Wine for help on configuring and building Wine. Wine-staging GitHub repository. Page Discussion View source History. Jump to: navigation , search. Personal Menu Create account Log in. Hosted By. CrossOver is a polished version of Wine provided by CodeWeavers. CrossOver makes it easier to use Wine and CodeWeavers provides excellent technical support to its users. All purchases of CrossOver are used to directly fund the developers working on Wine.

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